![]() ![]() When you encounter side quests you will be greeted with a gratifying mini-game or an amusing bit of narrative. The progression loop is beautifully woven into the combat mechanics in a way that will lead you off the critical path to complete every side quest. For instance, kick 100 enemies with the Horse or by biting 50 enemies with the Mouse. While you will not directly gain XP from defeating the Calamity, XP is gained from character objectives. DrinkBox has nailed a progression system that feels rewarding and unique. By completing quests you will earn XP, level up, and then have the power to progress forward. Overall this gives Nobody Saves the World a deeper gameplay system that just makes it feel like you are getting more for your money.Īt its core, Nobody Saves the World is an RPG. As some enemies, you can not damage at all until they have been hit by a certain ability type. I found myself to be constantly strategizing as I moved through the dungeons in the second half of the game. ![]() With that, mixing and matching different attacks and styles will become a necessity as waves of enemies fill the screen with various vulnerabilities. For instance, the Magician can summon rabbits out of his hat, that ability can then be given to the Mouse as one of their four attacks. From there you can mix and match up to four abilities for each character. Nobody’s StarsĪs you progress through, these characters and their abilities unlock. Yet every single character you encounter has something funny to say. I did find myself to be underwhelmed by the antagonist. The fun characters and text dialog bring the narrative to life, even though there is no voice-over dialog. Along with discovering the origin story of our main protagonist, Nobody. The narrative moving you along in Nobody Saves the World is to defeat the Calamity that has taken over the map. Moving back and forth between areas never feels like a chore. Each town square has a moderate amount of content, including a fast travel pod. The variety keeps things fresh on a visual level. These are just samples of the 15 or so different town squares within the game. There is a desolate candy land area as well as a crashed alien spacecraft. ![]() The open-world map is comprehensive and just as charming as the characters. Stars can be gained by leveling up characters, or through completing side quests. Sprinkled around the map are dungeons that will become unlocked when you collect enough stars. There is a large open world, where you will revisit old areas with new powers. Nobody Saves the World has a level design that is part The Legend of Zelda: Link’s Awakening and part Super Mario 64. A vastly different set of playable characters from the likes of a Mouse, Zombie, Knight, Ghost, Magician, and even a Horse. Nobody acts as the base player, from there you transform into any one of 17 characters. Right out of the gate, you play as Nobody, a pale white figure with almost no characteristics. ![]() Nobody Saves the World is a top-down action-adventure RPG with a hand-drawn art style and lots of humor. Fast forward nine years later and with Nobody Saves the World, DrinkBox has me stuck.ĭeveloper & Publisher // DrinkBox Studios Platform // Xbox Game Pass, Xbox One, Xbox Series X|S, PC MSRP & Release Date // $24.99 January 18th, 2022 After an hour or so I moved on to something else. Do you keep coming back to that game? Does it stick with you? In 2013, when I played Guacamelee! from DrinkBox studios, I saw something there but the game just did not stick with me. When a game is referred to as being “sticky” it is a term used to describe how engaged the player is. ![]()
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